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 WWE SmackDown vs. Raw 2011 (Oct 26, 2010)

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Iyood7
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Iyood7


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WWE SmackDown vs. Raw 2011 (Oct 26, 2010)  Empty
PostSubject: WWE SmackDown vs. Raw 2011 (Oct 26, 2010)    WWE SmackDown vs. Raw 2011 (Oct 26, 2010)  EmptySun Nov 21, 2010 1:36 pm

WWE SmackDown vs. Raw 2011 (Oct 26, 2010)  349717ps_500h

Gameplay
One of the main changes in the game is the incorporation of a new physics system that allows objects to be used more realistically, such as objects involved in the Tables, Ladders, and Chairs match. Tables now break differently depending on the impact placed upon them. Inside and outside the ring, ladders can now be rested onto the ring ropes and be broken into pieces. For the first time since the original WWE SmackDown! vs. Raw game, chairs can be thrown at the player's opponents.

The Hell in a Cell match was revamped with expanded cell walls, weapons underneath the ring, steel steps near the poles, and the removal of the cell door. In addition, new ways to exit the cell were introduced, such as barreling through the cage wall.[2]

For the first time since WWE SmackDown! Shut Your Mouth, the player can roam freely around the backstage areas in the game's primary story mode, though the ability to roam during matches has not returned to the series. Moves and controls are modified to incorporate new options to perform during and after a move is executed.

Modes
The game's new "WWE Universe" mode replaces the career mode from previous games. The mode builds storylines, and integrates cut scenes and rivalries between wrestlers based on the matches that are wrestled.


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